"A charming mix between tower defence and bullet heaven"
Overall rating: 6.5/10
Playtime at review: 86 minutes
Value for Money: 8.5/10
TLDR: Excellent soundtrack, fun little experience, doesn't overstay its welcome, lacks polish but enjoyable.
Whilst I only found this enjoyable for around an hour, I could easily see how it could hold your attention for much longer. The unique mechanics of Oonga Boonga have you moving around your "heroes" (esentially towers) in order to avoid the hoard of enemy units charging towards you. Each map has a different grid to work around, but sadly there are only 3 maps. As you level up you recruit more heroes to join your fight and gain upgrades to your teams stats, some of them changing their attacks completely. At it's current price ($1) I could easily recommend this game to anyone who enjoys games like Vampire Survivors or Hoard Hunters. The game however, is lacking some polish and as a result feels a little rough around the edges. The soundtrack for this game is amazing though, fits perfectly with the aesthetic and vibe of the gameplay.
Notes for the devs: I did very much enjoy my time spent playing your game and I would love for you to continue polishing the experience, a few things I would want to see in future versions: 1) the meta progression really needs a "bonuses" page so you can see what bonuses you've already earned. 2) more maps with more interesting/complex layouts. 3) if you have a hero selected whilst you get xp to level up, putting the hero back down again to be able to click and upgrade is obfuscated by the level up screen making it frustrating for no good reason. 4) the stats screen for each character doesn't display things like "base hp" "base dmg" "base attack speed" etc etc, it would be good if there was somewhere to view it.